Before Ian was born, Mary & I used to play a little game by the name of EVE Online, a massively multiplayer online role playing game set in space. Unlike World of Warcraft or other games of that MMORPG ilk, EVE is a sophisticated, complex universe where you can be part of - or lead - giant corporations that mine asteroids, forge powerful weapons or devices, wage large-scale battles across solar systems or rule the financial exchanges. You can also choose to go it alone, band with other player-pirates or jump from system-to-system doing system-created missions or hunting non-player-“rats” in the asteroid belts. The graphics were outstanding and the soundtrack was beautiful. Alas, Ian (and life) consumed the remainder of our free time and we put our EVE clones into hibernation until we had more spare real life cycles to burn.
When I found out that EVE was launching a Mac (and Linux) client this fall, I became interested in the game again. Previously, we played on PCs and have since converted all household systems to Macs. We both have powerful enough systems to play the game and I was curious as to how their new expansions changed the gameplay.
The client installed fine, but the Trinity expansion has been nothing but trouble for the majority of OS X and Windows users. On Macs, the client crashes constantly and can cause screen lockups that you need to force quit out of. (Getting kicked out of the game program unexpectedly can cause you to lose your ship, cargo and your cloned-life)
Windows users had it a bit worse - the new code destroys the boot.ini file in many circumstances, which will render systems useless if Windows is rebooted before the file is re-created. A very ugly upgrade indeed.
EVE boasts rich content and continually beats records for supporting the most number of simultaneous users but this latest update has frustrated a decent portion of their user-base. It’s especially sad to see one of the most anticipated games for OS X come out of the gate so poorly. The fine coders over at EVE need to fix these bugs quickly to regain the faith and support (and monthly payments) of their loyal fans.
If they ever manage to fix the OS X client, I’ll post a more in-depth EVE on OS X article.
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